2013年3月31日星期日

Creativity and New Media

Well, I tried to build a avatar in Second Life but I believe my system is not good enough to meet the requirement for the application, so many lags while I run the program. So I used a new virtual world apps called Twinity. Here is my avatar(actually not built base on my own identity but just for fun).


There's a character modification function in the game just like Second life.(ex. the tag [ME])I randomly made adjustment on the character, which you can see the result from the image. You can also change outfit on this menu. Then I chose a emotion of sadness[blue] from the bottom right corner. I think the game is fun though, may be I will rebuild my character in the future.  

Creativity

Creativity is a form of abstract ideas that differentiate from the standards. Once the idea is tested and approved, it will become a design for many matters such as buildings. Yet many creativities we saw today are in the form of new media tools such as virtual worlds and online games.

One way to foster creativity is to allow all people around to work with the tool. For example, Twitter watches and learns from other users modifying their services by outsourcing their product. Then the Twitter programmers can add features from these people's ideas into the application, and thus improving it. 

Virtual worlds, on the other hand, provides more features while creating objects. Everyone is an engineer in the virtual space. People can build a house that need not to follow the rules in reality:the heights, width,shapes for example.

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Miller, Claire C.. Twitter Serves Up Ideas From Its Followers. New York Times. <http://www.nytimes.com/2009/10/26/technology/internet/26twitter.html>


2013年3月21日星期四

Modeling Reality With Virtual Worlds


Virtual Worlds are online communities that enable users to interact with each other through the web, as well as to create objects. 


There are two common ways of uses for virtual worlds. One is to provide a community for online communication only; and the other one is game based. Yet the virtual worlds we mostly seen today are online games based, which have some business purposes on it. "In most virtual worlds, memberships are free, but players trade real money for virtual currencies, used to buy products, save up in an account or eventually redeem for real money. " stated on a article No Budget, No Boundaries: It's the Real You.




Depends on the background for the virtual worlds creation,they can bring many positive effects such as recreate a world in the past days for memorial purpose.According to Mr.Bard,a user of Second Life, says “The old mailboxes are still here...firmly installed behind his desk.” Also, they serve as some places for relaxation and entertainment. However, virtual worlds are not real after all. We can see how many teenagers has found online games as way to escape the various pressure, not to mention there's is a possibility that ones' privacy may be violated.

Instead of saying foster creativity, it would be better to use the term interest while using virtual worlds. Virtual world can help people gain interests on computer technology, so that they have the motion to learn more.

It's not hard to predict how virtual worlds will look like in the future. Some movies and cartoon shows are already give us a sense of how it might be. Soon people can enter the virtual world and touch everything inside with their own hands, and maybe fighting monsters also.   

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--Laferla, Rufh.No Budget, No Boundaries: It's the Real You. NewYork Times.


--Knafo, Saki. In Room 100, It's Sid and Nancy All Over Again. The New York Times.

2013年3月14日星期四

Blog about Twitter

Twitter discussion allows users to post their thoughts in words with 140 bytes limit. Because of this limitation, it requires multiple tweets to express one's ideas.

Blackboard discussion don't have words limit, students can express their ideas more clearly. Yet Blackboard is used in certain purposes or tasks; moreover, there's an issue of time matter. Response may be delayed sometimes.

In class discussion occurs only when students and teachers speak to each other. Twitter discussion cannot be in class discussion, but class participation. Also, answering common questions is not considered in class discussion. Debate and group meeting are more likely to be class discussion.

Social Network Sites

Facebook
When log in to Facebook, the homepage first appears on the screen, where you and your friends' posts are displayed at the center. Then you can switch to your personal homepage and check posts that belong to you only. On the left pane of the homepage, you will find many application tags. On the right, you will find a list of your friends, which you can click open and close.

MySpace
I do have my account registered last year, but I forgot the user ID and password. The reason I wanted to sign up for a account is its music playing feature, which differentiate it from other social network sites.

Twitter
Though the content and page format is varied from Facebook, but their main functions are pretty similar. Friends are now called followers in Twitter. You can still post and reply messages like Facebook, but Twitter provides a easier way to search for users' posts, such as using the "@" and "#".

PengYou
It's a Chinese word, which means "Friends" in English. I use this site very often for keeping contact with my Chinese friends, since Facebook is not available in mainland China. Yet I would say most of its functions are similar to Facebook, including its contents and page format.(Actually I think they are absolutely the same except for the page/banner color and languages.)


2013年3月6日星期三

Social Networking

Social networking serves two purposes: first is to provide users a place for global communication; second is for business use. Sometimes it's hard to distinguish which one is the primary purpose because many social network providers have multiple business other than the social network service. 

Social networking also benefits the society in two ways. First, it improves global communication. Unlike email that require users to click-open or click-submit a message each time, social network users can have the messages displayed on the screen right away. There's distance and time limitation. Users can share their favorites at anytime. Moreover, it compromises those who have little intentional to speak. Secondly, social network helps business growth. Facebook for example, earns millions of dollars each year only from advertising; yet they still have their own developed tools that can help them generate profits such as games. 

Still, two opposites arise against the benefits that social network provides. Although it has the intention to improve communication, we live in a community and still need to face other people around us. We can't bring a little device and typing words while the two people are sitting on the same table. Speaking skill is important, no matter how unwanted one would speak. The other biggest issue about social networking is the privacy. This topic is till under debating nowadays because of the ethical issues involved. While users posting things on these websites, "few of these users realize that the information they post, when combined with new technologies for gathering and compiling data, can create a fingerprint-like pattern of behavior." according to a article called Leaving "Fingerprint":How Online Social Networks Are Redefining Privacy and Personal Security. Many users do not have the skill to check whether their personal information is being gathered for other purpose uses, even though some researches shows that "the majority of young adult users of Facebook are engaged with managing their privacy settings on the site at least to some extent", says Danah Boyd and Eszter Hargittai. 

Excluding all of these matters, we do see how social network has been evolved in recent years. For example, users can have the option to speak on these websites, which means you don't need to dial others' phone number anymore as long as you as you have a microphone.

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-Leaving "Fingerprint":How Online Social Networks Are Redefining Privacy and Personal Security
<<http://knowledge.wharton.upenn.edu/article.cfm?articleid=2262>>

-Who Cares About Facebook Privacy? Students Do
<<http://chronicle.com/blogs/wiredcampus/who-cares-about-facebook-privacy-students-do/25877>>